Resources for teachers for gaming activities in the classroom:

“Advances in Mechanics” by Nelo Hotsuma is licensed under CC BY 2.0.
What Video Games Have to Teach Us About Learning and Literacy book cover from Amazon.com, copyright James Paul Gee.
Books:
- The Gamification of Learning and Instruction
- What Video Games Have to Teach Us About Learning and Literacy
Videos:
- Games in Education – How Games Can Improve Our Schools
- A Look at Minecraft Education Edition
- Using Games in the Classroom
Online Resources:
Journal Articles:
- de Sousa, Filipa, et al. “Zombies and ethical theories: Exploring transformational play as a framework for teaching with videogames.” Learning, Culture and Social Interaction, vol. 19, 2018, p. 40.
- Mattiassi, Alan D. A. “Fighting the game: Command systems and player-avatar interaction in fighting games in a social cognitive neuroscience framework.” Multimedia Tools and Applications, vol. 78, no. 10, 2019, p. 13565+.
- Mullan, Killian. “Technology and Children’s Screen-Based Activities in the UK: The Story of the Millennium So Far.” Child Indicators Research, vol. 11, no. 6, 2018, p. 1781+.
- Nwogu, Chi. “Embracing the Power of Gaming in Education.” Information Technology, vol. 36. no. 5, Jun 2019, p. 19.
